A downloadable game

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This free reference focuses on the experimental design of a two-trait system for roleplaying games.

Think Slayer /  Wanderer, Warrior / Nun, Old / Guard, or in the case of the Draculola game, Kid / Monster. Each trait represents a thematic element of the game, something that matters when players roll to determine an outcome. Other aspects of the game aid thematic play, from a hit-point-like pool to currency for player agency and referee influence.

This reference provides a basis for you to make your own two-trait games.

The reference contains mechanics, notes on why some elements are as they are, and hints for using the mechanics to make your own games. I intend to expand this reference as creations using it expand the mechanical possibilities.

I made this version of the rules so it's easy to transfer to other games I want to make. I figured others could use it, too. Therefore, I annotated it and published it. The system notes show what I was thinking when making the Draculola game and some process on the Slayer / Wanderer game as it progresses.

Again, it's free.

I've allowed for donations, but you don't need to pay anything to download it. And I've licensed the system via a Creative Commons Attribution International License 4.0. It's yours to tinker with and talk about.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorChris S. Sims
GenreRole Playing
TagsExperimental, Narrative, Story Rich

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Click download now to get access to the following files:

Two-Trait Reference.pdf 1 MB
Two-Trait Reference.rtf 596 kB
Two-Trait Reference.txt 68 kB

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